Shooting & timing
Green windows, rhythm, fades, and the settings that decide them. 18 entries, alphabetical.
- § 10
blend
The jumpshot-creator slider that sets how much each of two releases contributes.
- § 13
catch-and-shoot
A shot taken straight off a pass without dribbling; yew2K's Catch Shoot page is its auto-green.
Also Catch Shoot (menu page)
- § 22
dip / no-dip
The gather at the start of a jumper; a no-dip shot skips most of it and releases sooner.
- § 25
early / late
The grade for a release outside the green window. In yew2K: early → raise the value, late → lower it.
- § 26
fade
A jumper taken while drifting away from the basket; yew2K has Left and Right Fade auto-green pages.
Also fadeaway, Left Fade, Right Fade
- § 31
green window
The span of time in a jump shot where releasing counts as perfectly timed.
- § 35
jumpshot base / release
The lower-body base and upper-body release animations that make up a custom jumpshot.
Also jumpshot creator, custom jumpshot
- § 50
- § 53
quick stop
A fast L2 no-dip halt out of the dribble into a shot; a yew2K shot-pack page.
Also Quick Stop (menu page), QS Pause, QS Delay
- § 56
release
The moment you let go of the shot; also the upper-body animation in a custom jumpshot.
- § 58
rhythm shot
A jump shot taken with the right stick: pull down to start, push up in rhythm with the animation.
Also rhythm shooting, stick shot
- § 59
shot contest
How closely a defender is on the shooter at release; contested shots carry a penalty.
- § 60
shot meter
The on-screen timing bar; yew2K requires it Off because it narrows the green window.
- § 61
shot timing setting
The controller setting that decides who times the shot — you or the game. yew2K needs Shots and Layups.
Also Shot Timing, Shots and Layups
- § 65
standstill
A shot with feet set and the left stick at rest; the baseline every other timing is measured against.
Also stand-still, set shot, Standstill (menu page)
- § 67
step-back
A hop backwards to create space, then a shot; yew2K's Step Back page performs and times it.
Also Step Back (menu page), stepback
- § 70
tempo
How fast the right stick travels on a rhythm shot; 2K27 grades it as part of timing.
- § 73
visual cue
The point in the jumpshot animation the game anchors your release timing to.