Subject

Shooting & timing

Green windows, rhythm, fades, and the settings that decide them. 18 entries, alphabetical.

  1. § 10

    blend

    The jumpshot-creator slider that sets how much each of two releases contributes.

  2. § 13

    catch-and-shoot

    A shot taken straight off a pass without dribbling; yew2K's Catch Shoot page is its auto-green.

    Also Catch Shoot (menu page)

  3. § 22

    dip / no-dip

    The gather at the start of a jumper; a no-dip shot skips most of it and releases sooner.

  4. § 25

    early / late

    The grade for a release outside the green window. In yew2K: early → raise the value, late → lower it.

  5. § 26

    fade

    A jumper taken while drifting away from the basket; yew2K has Left and Right Fade auto-green pages.

    Also fadeaway, Left Fade, Right Fade

  6. § 31

    green window

    The span of time in a jump shot where releasing counts as perfectly timed.

  7. § 35

    jumpshot base / release

    The lower-body base and upper-body release animations that make up a custom jumpshot.

    Also jumpshot creator, custom jumpshot

  8. § 50

    Pro Stick

    2K's right-stick setting: shots only, or shots and dribble moves.

    Also Pro Stick Function

  9. § 53

    quick stop

    A fast L2 no-dip halt out of the dribble into a shot; a yew2K shot-pack page.

    Also Quick Stop (menu page), QS Pause, QS Delay

  10. § 56

    release

    The moment you let go of the shot; also the upper-body animation in a custom jumpshot.

  11. § 58

    rhythm shot

    A jump shot taken with the right stick: pull down to start, push up in rhythm with the animation.

    Also rhythm shooting, stick shot

  12. § 59

    shot contest

    How closely a defender is on the shooter at release; contested shots carry a penalty.

  13. § 60

    shot meter

    The on-screen timing bar; yew2K requires it Off because it narrows the green window.

  14. § 61

    shot timing setting

    The controller setting that decides who times the shot — you or the game. yew2K needs Shots and Layups.

    Also Shot Timing, Shots and Layups

  15. § 65

    standstill

    A shot with feet set and the left stick at rest; the baseline every other timing is measured against.

    Also stand-still, set shot, Standstill (menu page)

  16. § 67

    step-back

    A hop backwards to create space, then a shot; yew2K's Step Back page performs and times it.

    Also Step Back (menu page), stepback

  17. § 70

    tempo

    How fast the right stick travels on a rhythm shot; 2K27 grades it as part of timing.

  18. § 73

    visual cue

    The point in the jumpshot animation the game anchors your release timing to.