Input & tuning
Latency, deadzones, drift, remaps, macros, combos. 6 entries, alphabetical.
- § 14
combo
GPC's name for a scripted input sequence with waits between steps.
- § 19
deadzone
The region around a stick's centre where input is ignored. yew: about 5% in 2K, higher if drifting.
Also dead zone
- § 24
drift
A stick reporting movement while untouched, usually from wear; hidden by a larger deadzone.
Also stick drift
- § 37
latency
The delay between an input and its effect on screen; why one value feels different per setup.
Also input lag, delay
- § 38
macro
A scripted sequence of inputs fired from one trigger; written as a combo in GPC.
- § 57
remap
Moving a button's function to a different button, in the game or in a script.