Mod menu & values
How a script menu works and what its numbers mean. 8 entries, alphabetical.
- § 17
context multiplier
An automatic scaling a script applies to one base value depending on the kind of shot.
- § 20
default
The value a page starts at. A starting point, not a recommendation for your jumpshot.
- § 29
generator (yew)
yew's build tool on yew.gg: pick settings, download a GPC compiled with them. Owners only.
Also Generator, generator build, Script Download page
- § 36
kill switch
A button combo that turns the script off and on without unloading it. yew2K: PS/Xbox + L2/LT off, + R2/RT on.
- § 41
mod menu
The in-script settings menu drawn on the OLED. yew2K: hold L2/LT + Options/Menu.
Also menu, OLED menu
- § 44
page (menu)
One screen of the mod menu, one mod per page. yew2K has 25, in a fixed order.
Also mod page, page counter
- § 46
persistent variable
A GPC value stored in the Zen's memory so menu settings survive power-off.
Also pvar
- § 72
value (ms)
A millisecond number on a mod page: how long the shot is held, or how long the rhythm flick lasts.
Also millisecond value, ms