Subject

Mod menu & values

How a script menu works and what its numbers mean. 8 entries, alphabetical.

  1. § 17

    context multiplier

    An automatic scaling a script applies to one base value depending on the kind of shot.

  2. § 20

    default

    The value a page starts at. A starting point, not a recommendation for your jumpshot.

  3. § 29

    generator (yew)

    yew's build tool on yew.gg: pick settings, download a GPC compiled with them. Owners only.

    Also Generator, generator build, Script Download page

  4. § 36

    kill switch

    A button combo that turns the script off and on without unloading it. yew2K: PS/Xbox + L2/LT off, + R2/RT on.

  5. § 41

    mod menu

    The in-script settings menu drawn on the OLED. yew2K: hold L2/LT + Options/Menu.

    Also menu, OLED menu

  6. § 44

    page (menu)

    One screen of the mod menu, one mod per page. yew2K has 25, in a fixed order.

    Also mod page, page counter

  7. § 46

    persistent variable

    A GPC value stored in the Zen's memory so menu settings survive power-off.

    Also pvar

  8. § 72

    value (ms)

    A millisecond number on a mod page: how long the shot is held, or how long the rhythm flick lasts.

    Also millisecond value, ms