value (ms)
Also: millisecond value · ms
A millisecond number on a mod page: how long the shot is held, or how long the rhythm flick lasts.
A number in milliseconds attached to a mod page. On auto-green pages it is how long the script holds the shoot button before releasing; on Button Rhythm it is how long the upward stick flick lasts. 1000 ms is one second.
| Page | Range | Step | Default | yew, Sept 3 |
|---|---|---|---|---|
| Button Rhythm | 8–80 ms | 1 ms | 35 | 23 |
| Auto-Green (Standstill) | 300–900 ms | 5 ms | 660 | 710 |
| Left Fade / Right Fade | 100–1200 ms | 5 ms | 870 / 820 | 870 / 900 |
| Catch Shoot | 100–1200 ms | 5 ms | 660 | 715 |
| Step Back | 100–1200 ms | 5 ms | 660 | 710 |
| Step Delay | 20–1200 ms | 5 ms | 150 | 125 |
| QS Pause / QS Delay | 0–1200 ms | 5 ms | 150 / 150 | 000 / 000 |
| QS Shot | 100–1200 ms | 5 ms | 660 | 705 |
See also
- § 20defaultThe value a page starts at. A starting point, not a recommendation for your jumpshot.
- § 25early / lateThe grade for a release outside the green window. In yew2K: early → raise the value, late → lower it.
- § 41mod menuThe in-script settings menu drawn on the OLED. yew2K: hold L2/LT + Options/Menu.
- § 17context multiplierAn automatic scaling a script applies to one base value depending on the kind of shot.
- § 46persistent variableA GPC value stored in the Zen's memory so menu settings survive power-off.