visual cue
The point in the jumpshot animation the game anchors your release timing to.
The point in the jumpshot animation that the game tells you to release on — options are named after moments in the motion, such as Jump or Set Point. Changing it changes which part of the animation your timing is anchored to.
See also
- § 61shot timing settingThe controller setting that decides who times the shot — you or the game. yew2K needs Shots and Layups.
- § 56releaseThe moment you let go of the shot; also the upper-body animation in a custom jumpshot.
- § 60shot meterThe on-screen timing bar; yew2K requires it Off because it narrows the green window.