shot timing setting
Also: Shot Timing · Shots and Layups
The controller setting that decides who times the shot — you or the game. yew2K needs Shots and Layups.
The controller setting in NBA 2K that decides whether jump shots and layups are timed by you or by the game. If the game times the shot, no release timing of yours changes the result.
| Setting | Value | Why |
|---|---|---|
| Shot Timing | Shots and Layups | Required. Anything else and the script cannot time shots. |
| Shot Meter | Off | Required. Meter on = narrower green window. |
| Shot Feedback | All Shots | Shows early / late on every attempt. |
| Visual Cue | Jump or Set Point | yew's recommendation. |
| Pro Stick | Shots and Dribbles, or Shots Only | Shots and Dribbles if you use Dribble Moves. |
| Controller deadzones | About 5%, both sticks | Raise if you have drift. |
See also
- § 60shot meterThe on-screen timing bar; yew2K requires it Off because it narrows the green window.
- § 73visual cueThe point in the jumpshot animation the game anchors your release timing to.
- § 50Pro Stick2K's right-stick setting: shots only, or shots and dribble moves.
- § 19deadzoneThe region around a stick's centre where input is ignored. yew: about 5% in 2K, higher if drifting.
- § 25early / lateThe grade for a release outside the green window. In yew2K: early → raise the value, late → lower it.