context multiplier
An automatic scaling a script applies to one base value depending on the kind of shot.
An automatic adjustment a script applies to a base value depending on what kind of shot is happening, so one number works across several situations without you changing it.
| Situation | Sweep |
|---|---|
| Turbo fades | About 18% slower |
| Insta-stop / quick-stop shots | About 10% faster |
| Shots on the move | About 8% faster |
| Shots within 400 ms of leaving the move stick (step-back, hop gather) | Slightly faster |
See also
- § 12Button Rhythmyew2K page 2: turns a Square shot into a rhythm shot. 8–80 ms; does not time the shot.
- § 70tempoHow fast the right stick travels on a rhythm shot; 2K27 grades it as part of timing.
- § 72value (ms)A millisecond number on a mod page: how long the shot is held, or how long the rhythm flick lasts.
- § 71Turbo Fadesyew2K page 4: R2 + a fade uses the 727–823 ms turbo hold band instead of the standing value.